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Resume

Shawn Hannah Jr
 

Currently in Orange Park, Fl

shawnphannah@gmail.com

Education

 

2012-2015 Bachelor of Science Degree in Game Art

Full Sail University 

 

 

Experience

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SSE Inc.  

January 1st, 2020-Current

3D Lead Graphics Artist, Team 8

  •  Set and plan team goals/deadlines to ensure completion of contract needs.

  • Make task for team members with accurate descriptions and point totals to ensure team knows what they are working on.

  • Coordinate with other teams to meet contract needs.

  • Handled administration needs for team such as: PTO and time sheet approval, monthly performance reviews and more.

  • Managed personnel and head count based off contract/funding requirements.

  • Creation of art assets: Modeling, animating, texturing and rendering.

  • Working in an agile workflow, running scrums, planning sprints and PI planning                                                         

 

 January 11, 2016- January 1st, 2020

3D Graphics Artist

  • Creation of 3d models and textures for use in Unity and other game like applications. Created from photo and CAD data reference.

  • Creation of animations in 3DS Max to be used in Unity

  • Creation of sprite sheets for 2d applications

  • Used technical documents to ensure assets were being made to correctly meet needs of relevant procedures.

  • Responsible for pulling reference CAD data for the team to insure they could accurately create their assets

  • Helped to create the standards used by the art team, along side software, for all current and future work

  • As a Lead for our flagship contract, I was responsible for insuring my team had the tools and resources to complete their assignments.

  • Assisted project owner in planning out future work for the team for 10-week intervals. Helped establish team wide standards to ensure that the best possible work was being put forward by our team. Reviewed completed work to insure it met the standard that had been set for the team and if needed provided feedback to help correct any changes that needed worked on.

  • Experience working in an agile workflow, familiar with scrums, sprints and PI planning

  • Currently heading up the art side of a development project. Creating all art to meet current demo requirements while instilling standards and set up to make future work possible and easier.

​

iD Tech Summer Camps                                                June 10, 2015- July 31, 2015

Lead Instructor

  • ​Taught 3d modeling/animation principles and techniques

  • Created weekly lesson plans to effectively teach students the required material. Adjusted lesson plans for more advance students as needed.

  • Supplied supervision to the camp while Directors were unavailable. Which included, ensuring that classes and activities continued and ran effectively while addressing needs of campers.

  • Communicated with parents of the campers to ensure a great camp experience for their children and addressed any concerns.

 

 

Pre-Professional 

 

2015- Student Game Project

Studio: Brainstorm Studios

Team "Tiny Mecha"

Game: Dying Alone

Link: http://gameproject.fullsail.com/gpgames/index.php/2015/02/dying-alone/

 

Worked as environment artist and contributed character animations and rigs. 

 

 
Skills

 

Maya

3ds Max

ZBrush

Photoshop

Substance Painter

Substance Designer

Crazy Bump

XNormals 

UDK/UE4

Unity

Marmoset Toolbag 

Perforce P4D

Hansoft

Git

 

 

 
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